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Functions ¶
Types ¶
type CodepointString ¶
type CodepointString string
func CPSFromString ¶
func CPSFromString(s string) CodepointString
func (CodepointString) String ¶
func (cs CodepointString) String() string
type Player ¶
type Player struct {
Name string `json:"name"`
Description string `json:"description"`
Timestamp time.Time `json:"timestamp"`
Rank int `json:"rank"`
Reputations map[string]float64 `json:"reputations"`
ReputationGroup string `json:"reputation_group"`
Money int `json:"money"`
ComModel Model `json:"com_model"`
Model Model `json:"model"`
System string `json:"system"`
Base string `json:"base,omitempty"`
Position []float64 `json:"position,omitempty"`
Rotation []float64 `json:"rotation,omitempty"`
Ship HashCode `json:"ship"`
Equipment []Equipment `json:"equipment"`
Cargo []Cargo `json:"cargo"`
LastBase string `json:"last_base"`
BaseHullStatus float64 `json:"base_hull_status"`
BaseCollisionGroups []string `json:"base_collision_groups"`
BaseEquipment []Equipment `json:"base_equipment"`
BaseCargo []Cargo `json:"base_cargo"`
Visited []string `json:"visited"`
TimePlayed time.Duration `json:"time_played"`
SystemsVisited []string `json:"systems_visited"`
BasesVisited []string `json:"bases_visited"`
HolesVisited []string `json:"holes_visited"`
ShipKills []ShipKills `json:"ship_kills"`
VisitedNPC []string `json:"vnpc,omitempty"`
RandomMissionsCompleted []string `json:"random_missions_completed,omitempty"`
RandomMissionsAborted []string `json:"random_missions_aborted,omitempty"`
RandomMissionsFailed []string `json:"random_missions_failed,omitempty"`
Rumors []string `json:"rumors,omitempty"`
}
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