Documentation
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Index ¶
Constants ¶
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Variables ¶
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Functions ¶
This section is empty.
Types ¶
type Card ¶
type Card struct {
ID bson.ObjectId "_id,omitempty"
Categories *[]string "categories,omitempty"
Faction string "faction"
Flavor map[string]string "flavor,omitempty"
Info map[string]string "info,omitempty"
Strength *int "strength,omitempty"
Name map[string]string "name"
Loyalties []string "loyalties,omitempty"
Positions []string "positions"
Faction_id bson.ObjectId "faction_id,omitempty"
Group string "group"
Group_id bson.ObjectId "group_id,omitempty"
Categories_id []bson.ObjectId "categories_id,omitempty"
UUID []byte "uuid"
Last_Modified time.Time "last_modified"
}
type GenericCollection ¶
type GwentVariation ¶
type Variation ¶
type Variation struct {
ID bson.ObjectId "_id,omitempty"
Card_id bson.ObjectId "card_id,omitempty"
Rarity_id bson.ObjectId "rarity_id,omitempty"
UUID []byte
Availability string
Rarity string
Craft Cost "craft,omitempty"
Mill Cost "mill,omitempty"
Art Art "art,omitempty"
Last_Modified time.Time "last_modified"
}
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